Ever since I learned to speak binary on a DIGIAC 3080 training computer, I’ve been involved with tech in one way or another, but there was always another part of me off exploring ideas and writing about them. Halfway to a BS in Space Technology at Florida Institute of Technology during the Apollo years, I ditched out and walked into a data center job with Franklin National Bank a few years before it made history. Software contract houses, like the one I signed up with after the layoff, not only offered paid benefits, but kept paying you between contracts while they searched for your next gig. Of course, by then, I’d already been infected with the ideas of Edward de Bono, so my approach to problem solving, and therefore every part of my life, including writing, was tacking towards uncharted territory.
Since then, I’ve worked on a remote weather station for NOAA and on NASA/JPL’s Deep Space Network, diddled with a huge database for a DOD competition at what used to be McDonnell-Douglas, subverted the design of the database driving one of the Air Force’s aircraft test sets, wrote tech docs in the ‘Dead Languages Group‘ at Microsoft, and even created the entire IT infrastructure for a manufacturing business I co-owned. Most recently, I spent my days developing the tools used to create Magic: The Gathering.
And all along the way, I wrote. So far, there’s three novels, as well as lots of short stories and essays. Some of which you can read right here. Oh yeah, I almost forgot. KlurgSheld? That’s a game featured in one of my stories. But you’ll have to find which one on your own. Don’t forget to pack a lunch.